> For the complete documentation index, see [llms.txt](https://dragonfall.gitbook.io/whitepaper-v1.0/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dragonfall.gitbook.io/whitepaper-v1.0/gameplay.md).

# Gameplay

<figure><img src="/files/23i7P6W4194JZGvZACy7" alt=""><figcaption></figcaption></figure>

**Deck Building:**&#x20;

Players begin by building a deck with a predetermined number of cards.&#x20;

A typical deck may consist of a mix of Heroes, dragons,monsters and armies, all chosen strategically.

<br>

**Battlefield:**&#x20;

The game board represents the battlefield, divided into two sides, one for each player.&#x20;

Each side has a row for Heroes, a row for dragons and monsters and a row of armies.

**Turn-Based Combat:**&#x20;

The game proceeds in turns, with each player taking one turn at a time.&#x20;

On their turn, a player can perform several actions:

**• Play a card from their hand onto the battlefield.**

**• Use the abilities of the cards already on the battlefield.**

**• Attack the opponent’s cards with their own cards.**

**Card Abilities:**&#x20;

Each card has unique abilities that can include attacks, buffs,

debuffs, healing, and more. Players strategically use these abilities to gain

an advantage.

**Victory Conditions:**

&#x20;The primary victory condition is to defeat the opponent’s

hero. However, players can also achieve victory by fulfilling specific

conditions unique to certain cards or through other strategic means.

<figure><img src="/files/ZHUbonRCAgXoNfkcorxr" alt="" width="375"><figcaption></figcaption></figure>
